WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Medium Pistols
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
Militech Arms Avenger
P
0
J
E
2d6+1 (9mm)
10
2
VR
50m
250
Federated Arms X-9
P
0
J
E
2d6+1 (9mm)
12
2
ST
50m
300
Fashion Gun 9
P
0
P
E
2d6+1 (9 mm)
7
2
UR
25m
40
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Heavy Pistols
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
BudgetArms Auto 3
P
-1
J
E
3d6 (11 mm)
8
2
UR
50m
350
“Decker Gun”
P
-1
J
E
3d6 (11 mm)
10
2
VR
50m
500
Dai Lung Magnum
P
+1
J
E
3d6+1 (.357Mag)
10
2
UR
50m
60
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Very Heavy Pistols
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
Armalite 44
P
0
J
E
4d6+1 (12 mm)
8
1
ST
50m
450
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Light Submachineguns
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
Fed.Arms Tech Assault
SMG
+1
J
E
1d6 (.22)
30
10/30
UR
100m
160
Uzi Miniauto 9
SMG
+1
J
E
2d6+1 (9 mm)
30
35
VR
150m
475
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Medium Submachineguns
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
“Sten”
SMG
-2
L
E
.22 bis 12mm
30
3/30
ST
100m
200
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Heavy Submachinegun
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
SOLD OUT !!!
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Shot gun
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
Enfield LastChance
SHT
0
J
C
4d6 (12ga)
1
1
UR
25m
60
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Assault rifle
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
AK-47 Medium Assault
RIF
0
N
E
5d6 (7.56C)
30
20
VR
400m
200
Kalashnikov A-80
RIF
-1
N
E
6d6 (7.62)
35
3/25
ST
400m
550
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Sniper rifle
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
SOLD OUT !!!
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Machine gun
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
Arasaka “Crowd Control”
HVY
0
N
E
1d3+1
500
50
ST
200m
1000
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Heavy Weapons
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
SOLD OUT !!!
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Grenade Launchers
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
SOLD OUT !!!
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Grenades
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
Scatter Grenade
HVY
0
P
C
Special (5m)
1
1
VR
Throw
70
Stench Bomb
EX
0
P
C
Chemical
1
1
VR
Throw
20
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Explosives
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
TNT
HVY
0
P
P
4d10 (kilo)
1
1
ST
3m
30/kg
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Scatter packs
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
SOLD OUT !!!
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Rail gun
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
SOLD OUT !!!
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Missile/Rocket Weapons
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
SOLD OUT !!!
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Exotic Weapons
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
M-TecStun Knuks
EX
0
P
C
Stun -2
6
1
ST
1m
100
Dynatech Hand Taser
EX
0
P
E
Stun -2, 1d10min.
12
1
VR
Touch
50
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Bows & Crossbows
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
Eagletech “Wildcat”
BOW
0
N
E
3d6 (20kg)
12
1
VR
100m
35
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Melee Weapons
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
Mystic Tech Spring Knife
MEL
0
P
C
1d6
–
–
ST
5m
125
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)
Martial Arts Weapons
Name
Type
WA
Con.
Avail.
Damage
Shots
ROF
Rel.
Range
Cost
Tonfa
MEL
0
L
C
3d6
–
–
–
1m
15
Bo-Shuriken
MEL
0
P
C
1d6
–
–
–
Throw
3
WA= Genauigkeit, Con.= Conceal, Available (E, C = häufig, P = Poor, R = Rare), ROF = Rate of fire, Rel.= Relieable (UR = unrel., ST = Standart, VR = very rel.)